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EL PARAรSO PERDIDO
THE LAST SURVIVOR

ABOUT ME

I’m a Level Designer with experience in designing and prototyping gameplay-driven levels in Unity and Unreal Engine 5.

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My work focuses on level flow, player experience, and environmental storytelling, with projects ranging from action/adventure and metroidvania to educational and simulation-based experiences, including VR.

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Alongside development, I also teach Unity, which has strengthened my ability to communicate ideas clearly and approach design problems with structure and clarity.

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I’m passionate about creating engaging, dynamic worlds that guide the player naturally and make gameplay feel intuitive and rewarding.

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